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23.1 Projection Matrices
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Advanced Graphics Programming Techniques
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22. GLUT, the OpenGL
23. Equations
This section describes some important formula and matrices referred to in the text.
23.1 Projection Matrices
23.1.1 Perspective Projection
23.1.2 Orthographic Projection
23.1.3 Perspective z-Coordinate Transformations
23.2 Lighting Equations
23.2.1 Attenuation Factor
23.2.2 Spotlight Effect
23.2.3 Ambient Term
23.2.4 Diffuse Term
23.2.5 Specular Term
23.2.6 Putting It All Together
David Blythe
1999-08-06