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The diffuse term needs to take into account whether light falls directly on
the vertex, the diffuse color of the light, and the diffuse material
property:
-
where:
-
l = (lx, ly, lz) is the unit vector that points from the vertex to the light position (GL_POSITION).
-
n = (nx, ny, nz) is the unit normal vector at the vertex.
David Blythe
1999-08-06