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10.6.0.1 Bump Mapping
Up:
10. Lighting Techniques
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10.5 Global Illumination
10.6 Bump Mapping with Textures
10.6.0.1 Bump Mapping
10.6.0.2 Approximating Bump Mapping Using Texture
10.6.0.3 Tangent Space
10.6.0.4 Forward Differencing
10.6.0.5 Improving Quality
10.6.0.6 Blending
10.6.0.7 Bumps on Surfaces Facing Away From the Light
10.6.0.8 Limitations
David Blythe
1999-08-06