Publications

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Book (new)

Book Chapters

Book Editing

Journals

Conferences

Research Reports

Thesis

 

 

 

 

 

 

 

 

Book

2007

Crowd Simulation
Daniel Thalmann and Soraia Raupp Musse
Springer-Verlag

       Book Chapters

2006

Course Notes on Populating Virtual Environments with Crowds
Eurographics (EG 2006)

Daniel Thalmann; Carol O´Sullivan; Pablo de Heras (Organizers)
September 2006

2005


Handbook of Virtual Humans (Chapter of Groups and Crowd Simulation)
E-BOOK
Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
ISBN: 0-470-02316-3
John Willey
468 pages
http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470023171.html

2004

*  Handbook of Virtual Humans (Chapter of Groups and Crowd Simulation)

Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
ISBN: 0-470-02316-3
John Willey
468 pages
October 2004

*  Ambientes Virtuais Interativos e Inteligentes: Fundamentos, Implementação e Aplicações Práticas
Fernando S. Osorio, S. R. Musse, Cássia T. dos Santos, Farlei Heinen, Adriana Braun e André T. da Silva
Anais do SBC 2004 - Volume 2 - XXIII JAI, pp.239-288 (Chapter 6).

    

       Book Editing

         2007

*  The Visual Computer – International Journal of Computer Graphics, v.23, n9-11, Sept, 2007|
Special issue CGI’2007

         2005
 

*  Revista Scientia, 16(1), 2005, São Leopoldo, RS, Brazil
(Best papers of WJogos 2004/SBGames)

         2004
 

*  Revista Scientia, 15(2), 2004, São Leopoldo, RS, Brazil
(Best papers of WJogos 2004/SBGames)

  2003
 

*  Revista Scientia, 14(1), 2003, São Leopoldo, RS, Brazil
(Best papers of I WTDCGPI/SIBGRAPI 2002)


    2002

*  Revista Scientia, 13(2), 2002, São Leopoldo, RS, Brazil
(Best papers of I WORKCOMP/UNIINFO/UNISINOS 2001)

*  XV Brazilian Symposium on Computer Graphics and Image Processing, SIBGRAPI 2002. Fortaleza, Brazil, October 2002.

Journals

 

2010 

 


*  JACQUES JÚNIOR, Júlio. ; MUSSE, S. R., JUNG, Claudio Rosito. A Survey on Crowd Analysis . Accepted for publication in IEEE Signal Processing Magazine –in Special issue on “Video Analytics for Surveillance Theory and Practice”, 2010

 


*  RODRIGUES, R. ; PARAVISI, M. ; BICHO, A. DE L. ; MAGALHÃES, Léo Pini ; JUNG, Claudio ; MUSSE, S. R. . An Interactive Model for Steering Behaviors of Groups of Characters. Accepted for publication in Applied Artificial Intelligence, 2010.

*  figure 14BLUM, Cesar ; JACQUES JÚNIOR, Júlio ; CAVALHEIRO, Gerson Geraldo H ; JUNG, Claudio Rosito ; MUSSE, S. R. . An Improved Background Subtraction Algorithm and Concurrent Implementations. Published in Parallel Processing Letters, 2010.

 

*  MARSON, F.; MUSSE, S. R. Automatic Generation of Floor Plans Based on Squarified Treemaps Algorithm. Accepted for publication in IJCGT – International Journal on Computers Games Technology, 2010.

 

 

2009

*   QUEIROZ, Rossana ; COHEN, M. ; MUSSE, S. R. . An Extensible Framework for Interactive Facial Animation with Facial Expressions, Lip Synchronization and Eye Behavior. Computers in Entertainment : ACM Computers in Entertainment, 2009.

 

2008

*   L. M. Barros, S. R. Musse. " Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends ".  ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 ,  Issue 3  (October 2008), Article No. 43, Oct. 2008. DOI: 10.1145/1394021.1394036

alices
 


*  R. Queiroz; L. M. Barros, S. R. Musse. “Providing Expressive Gaze to Virtual Animated Characters in Interactive Applications.” ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 ,  Article No. 41, Oct. 2008. DOI: 10.1145/1394021.

 

*  C. R. Jung, L. Hennemann, S. R. Musse. "Event Detection Using Trajectory Clustering and 4D Histograms". Special issue on Event Analysis in Videos in IEEE Transactions on Circuits and Systems for Video Technology. Publication Date: Nov. 2008, Volume: 18,  Issue: 11, Pp. 1565-1575,  ISSN: 1051-8215, DOI: 10.1109/TCSVT.2008.2005600



2007

*   L. M. Barros, S. R. Musse. "Planning Algorithms for Interactive Storytelling".  ACM Computers in Entertainment. ISSN 1544-3574.

*  S. R. Musse, C. R. Jung, Júlio Jacques Júnior and Adriana Braun.  "Using Computer Vision to Simulate the Motion of Virtual Agents". Computer Animation and Virtual Worlds.

*  C. R. Jung, Júlio Jacques Júnior, Adriana Braun, S. R. Musse. “Understanding People Motion in Video Sequences Using Voronoi Diagrams”. Pattern Analysis & Applications Journal.

*  M. Gehling, C. Hofsetz, S. R. Musse. “Normalpaint: An Interactive Tool for Painting Normal maps”. TVC – The Visual Computer.

 

2005

*  S. R. Musse, et al. "PetroSim - Um Sistema para Simulação de Multidões em Situações de Emergência".  Revista Petro & Química - Petróleo - Gás - Petroquímica - Química. Nro 268, Janeiro de 2005, pp. 60-65. 2005

2004

*  L. M. Barros, S. R. Musse, "Utilizando Técnicas de Interactive Storytelling para Geração Dinâmica de Enredos para Jogos". Revista Scientia, 15(2), 2004, São Leopoldo, RS, Brazil . Pp. 132-139. 2004.

2003

*  A. Braun, S. R. Musse, B. E. J. Bodmann. "Simulação de Evacuação de Multidões". Revista Scientia, 14(1), 2003, São Leopoldo, RS, Brazil .


2002
 

*  L. M. Barros, T. F. Evers, S. R. Musse. "A Framework to Investigate Behavioural Models". Journal of WSCG. Plzen, Vol. 10, n.1, pp-40-47. February 2002.


2001
 

*  Pandzic, I.; Babski, C.; Çapin, T.; Lee, W.; Raupp Musse, S.; Magnenat-Thalmann, N.; Mocozzet, L.; Thalmann, D. "Simulating Virtual Humans in Networked Virtual Environments". In PRESENCE Journal: Teleoperators and Virtual Environment. V.10, N.6, pp. 632-646, December, 2001.The MIT Press Journals.

*  Raupp Musse, S. "Behavioural Animation of Virtual Human Actors". Revista de Informática Teórico e Aplicada - RITA, Porto Alegre, v.8, pp 125-141, 2001.

*  Raupp Musse, S. and Thalmann, D. "A Hierarchical Model for Real Time Simulation of Virtual Human Crowds". IEEE Transactions on Visualization and Computer Graphics,  V. 7, N.2, pp. 152-164, April-June, 2001.


2000
 

*  Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "A Paradigm for Controlling Virtual Humans in urban Environment Simulations". Applied Artificial Intelligence Journal - Special Issue on Intelligent Virtual Environments., 2000. pp. 69-91, V. 14, N. 1. January, 2000.

*  Thalmann, D.; Raupp Musse, S. and Kallmann, M. "From Individual Human Agents to Crowds". In Informatik/Informatique - Revue des Organizations suisses d´informatique. V. 1 Nro 1, February 2000.


1999
 

*  Normand, V., Babski, C., Benford, S., Bullock, A., Carion, S., Chrysanthou, Y., Farcet, N., Frécon, E., Harvey, J., Kuijpers, N., Magnenat-Thalmann, N., Raupp Musse, S., Rodden, T., Slater, M., Smith, G., Steed, A., Thalmann, D., Tromp, J., Usoh, M., Van Liempd, G., & Kladias, N. "The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments."  PRESENCE Journal: Teleoperators and Virtual Environment. V.8, N.2, pp. 218-236, April, 1999. The MIT Press Journals.

Tutorials

*  F.S. Osorio, S. R. Musse, S. T. Santos, F. Heinen. A. Braun. A. T. da Silva. " Intelligent Virtual Reality Environment: Principles, Implementation, Interaction, Examples and Practical Applications". Tutorial in Virtual Concept 2005, Biarritz, France, 2005 (to appear).

*  D. Thalmann, S. R. Musse, B. Ulicny, P. H. Ciechomski. "Crowd Simulation". Tutorial in CASA 2004 - Computer Animation and Social Agents 2004 - Geneva, Switzerland. 2004.

*  F.S. Osorio, S. R. Musse, S. T. Santos, F. Heinen. A. Braun. A. T. da Silva. "Ambientes Virtuais Interativos e Inteligentes: Fundamentos, Implementação e Aplicações Práticas". Tutorial in JAI - SBC 2004, Salvador, Bahia

 

Conferences

2011

*  CASSOL, Vinícius. J. ; Marson, F. P. ; Vendramini, M. ; Paravisi, M. ; Bicho, A.L. ; Jung, C. R. ; Musse, S.R. . Simulation of Autonomous Agents Using Terrain Reasoning. In: Computer Graphics and Imaging - CGIM 2011, 2011

*  , Innsbruck. Proceedings of CGIM 2011, 2011. p. 101-108.

 

 

2010

*  Julio. C. J. Júnior, Leandro Dihl, Cláudio Jung, Marcelo Resende Thielo, Renato Keshet, Soraia Raupp Musse. Human Upper Body Identification from Images. Accepted in ICIP 2010 – International Conference on Image Processing, Hong Kong, China.

*  Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Marcelo Thielo, Ramin Samadani, Soraia Musse. Reflecting User Faces in Avatars. Accepted in IVA 2010 – Intelligent Virtual Agents, Philadelphia, USA.

*  Vinícius Cassol, Marcelo Paravisi, Soraia Musse, Fernando Marson, Mateus Vendramini, Alessandro Bicho, Claudio Jung. Computing Agents Motion using Terrain Reasoning. Accepted as Poster in IVA 2010 - Intelligent Virtual Agents, Philadelphia, USA.

*  Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Julio. C. J. Júnior, Soraia Raupp Musse. Generating Facial Ground Truth with Synthetic Faces. Accepted in SIBGRAPI 2010 – Gramado, RS, Brazil.

*  Adriana Braun, Juliano Moreira, Soraia Raupp Musse. Eyes and Eyebrows Detection for Performance Driven Animation. Accepted in SIBGRAPI 2010Gramado, RS, Brazil.

2009

*  Rafael Rodrigues, Marcelo Paravisi, Alessandro Bicho, Claudio Jung, Leo Pini Magalhaes, Soraia Musse. Tree Paths: A New Model for Steering Behaviors. Published in IVA 2009 – Intelligent Virtual Agents, Amsterdam.

*  Julio. C. J. Júnior, Adriana Braun, Juliano Lucas Moreira, Amir Said, Soraia Raupp Musse. A Template-matching Based Method to Perform Iris Detection in Real-time Using Synthetic Templates. Published in IEEE ISM 2009 - The IEEE International Symposium on Multimedia (ISM2009), San Diego.

*  Vinicius Cassol, Fernando Marson, Soraia R. Musse. “Procedural Generation of Hair“. Accepted in SBGames 2009.

*  H. Braun, R. Queiroz, R. Hocevar, Juliano Moreira, Julio C. J Junior, S. R. Musse, R. Samadani. VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision. Published in SBGames 2009.

 

2008

 

*  R. Queiroz, M. Cohen, S. R. Musse. A facial animation interactive framework with facial expressions, lip synchronization and eye behavior.”. In SBGames 2008, Belo Horizonte, Brazil, Novembro 2008.

*  G. Pessin, F. Santos Osório, S. R. Musse. “Simulação Virtual da Evolução de Estratégias e do Controle Inteligente em Sistemas Multirobóticos. In SVR 2008. João Pessoa, Brazil, May 2008.

*  M. Paravisi, A. Werhli, J.C.J.Júnior, R. Rodrigues, A. Bicho, C. Jung, S. R. Musse. Continuum Crowds with Local Control. (CGI 2008) Computer Graphics International 2008, Istambul, Turquia, June 2008.

 

 

2007

*  MUSSE, S. R., PARAVISI, M., RODRIGUES, R., JACQUES JÚNIOR, Júlio, JUNG, Claudio Rosito. Using Synthetic Ground Truth Data to Evaluate Computer Vision Technologies In: IEEE International Workshop on PETS - ICCV 2007, 2007, Rio de Janeiro. Proceedings of 10th IEEE International Workshop on PETS - ICCV 2007. Reading UK: Print Room, 2007. v.1. p.25 – 32

*  BARROS, Leandro Motta, MUSSE, S. R. Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends In: SBGames 2007, 2007, São Leopoldo. Proceedings of SBGames 2007. , 2007.

*  G. Pessin, S. Ferreira, V. Nonnemmacher , F. Santos Osório, S. R. Musse. “Simulação Virtual de Agentes Autônomos
para a Identificação e Controle de Incêndios em Reservas Naturais”. In SVR 2007. Rio de Janeiro, Brazil, 2007.

*  QUEIROZ, Rossana, BARROS, Leandro Motta, MUSSE, S. R. Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model In: Intelligent Virtual Agents, 2007, Paris. Booklet of IVA 2007. , 2007.

*  BARROS, L. M., MUSSE, S. R. Riddles and Tension Arcs in Planning-Based Interactive Storytelling In: Artificial Intelligence and Interactive Entertainment (AIIDE 2007), 2007, Palo Alto. Proceedings of Artificial Intelligence and Interactive Entertainment (AIIDE 2007). , 2007.

*  P. Lucena, R. Queiroz, L. Barros, S. R. Musse, L. Velho, B. Feijó. Automatically Generating Eye Motions in Virtual Agents”.  In SVR 2007. Rio de Janeiro, Brazil, 2007.

*  N. Junior, T. Kehl, F. Osorio, C. Jung, S. R. Musse. “Animando Humanos Virtuais em Tempo-Real usando Visão Computacional e Redes Neurais”. In SVR 2007. Rio de Janeiro, Brazil, 2007.

*  C. A. Cony, A. L. Bicho, C. R. Jung, L. P. Magalhães, S. R. Musse. “A Perceptive Model for Virtual Agents in Crowds”. In Computer Graphics International (CGI 2007).

 

2006

*  C. Cony, B. da Silva, C. Jung, S. R. Musse, "Simulação de Agentes com Capacidade Auditiva em Situações de Emergência". In SBGAMES 2006. Recife, Brazil, 2007.

*  L. G da Silveira Júnior, S. R. Musse. "Real-time Generation of Populated Virtual Cities". In ACM Symposium on Virtual Reality Software Technology (ACM VRST 2006). Limassol, Chipre, 2006.

*  G. G. H. Cavalheiro, S. R. Musse, C. Jung, O. Cordeiro, C. Silveira, Vigilância e Segurança com Sistemas Computacionais de Alto Desempenho. In: Workshop Pargov SBAC/PAD, 2006, Ouro Preto. 18th International Symposium on Computer Architecture and High Performance Computing, 2006. v. 1. p. 9-16.

*  J. J. Júnior, C. R. Jung. S. R. Musse. "A Background Subtraction Model Adapted to Illumination Changes". In IEEE International Conference on Image Processing (ICIP´06). Atlanta, 2006.

*  C. R. Jung, S. R. Musse, J. J. Júnior, and J. Soldera. "Detection of Unusual Motion Using Computer Vision ". In Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'06). Manaus, 2006.

*  S. R. Musse, C. R. Jung, A. Braun and J. J. Júnior. "Simulating the Motion of Virtual Agents Based on Examples". Short paper In ACM/EG Symposium on Computer Animation (ACM/EG SCA 2006). Vienna, 2006.

*  Oliver Hagër, S. R. Musse, "An Extendable Multiagent Model for Behavioural Animation". In Computer Animation and Social Agents (CASA 2006). Geneva, Switzerland, 2006.


2005

*  Rafael Torchelsen, S. R. Musse. "Simulação em Tempo-Real de Nuvens Utilizando Billboards". In Proceedings of WJogos 2005/SBGames 2005 - São Paulo, Brazil.

*  Otavio Cordeiro, Adriana Braun, Cesar Silveira, Soraia Musse, Gerson Cavalheiro. "Concurrency on Social Forces Simulation Used in Crowd Modelling". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

*  André Tavares da Silva,  Soraia Musse. "Somatotype based Automatic Generation of Virtual Characters". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

*  Daniel Paiva,  André Tavares da Silva,  Renata Vieira,  Soraia Musse. "Modelling Gathering Events in Virtual Environments Using Ontologies". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

*  A. Braun, B. J. Bodman, S. R. Musse. "Simulating Virtual Crowds in Emergency Situations". In Proceedings of ACM VRST 2005 - ACM SYmposium on Virtual Reality Software and Technology - Monterey, California, USA.

*  J. J. Júnior, C. R. Jung. S. R. Musse. " Background Subtraction and Shadow Detection in Grayscale Video Sequences". In Proceedings of SIBGRAPI 2005 - Natal - RN - Brazil, 2005.

*  M. Villamil, L. P. L. de Oliveira, S. R. Musse. "A Model for Generating Competitive Groups Based on Virtual Agents Progression". In Proceedings of CASA 2005 - Computer Animation and Social Agents 2005 - Hong Kong, China, 2005.

*  N. Courty, Nicolas ; S. R. Musse, "Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena" . In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook, 2005.

*  D. C. Paiva ; R. Vieira ; S. R. Musse "Ontology-based Crowd Simulation for Normal Life Situations". In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook. Proceedings of Computer Graphics International, 2005.

*  L. M. Barros, S. R. Musse. "Introducing Narrative Principles Into Planning-Based Interactive Storytelling" In: ACM SIGCHI 2005 International Conference on Advances in Computer Entertainment Tecnology ACE 2005, Valencia, Spain, 2005. 

*  E. Schlemmet, S. Garrido, S. R. Musse. Mariá and ET: Evaluating Conversational Agents”. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005, 2005, Montreal - Canada. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005. Chesapeake, VA : P. Kommers & G. Richards, 2005. v. 1. p. 792-799.

2004

*  M. H. Borba, F. M. Bicca, S. R. Musse, T. Fagundes, E. Schlemmer, A. Amorim. "Mariá, um agente comunicativo". In SIGRADI  2004 - São Leopoldo, Brazil, 2004.

*  F. Mierlo, A. T. da Silva, S. R. Musse. "Modelagem e Animação de Grupos de Humanos Virtuais em Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

*  L. M. Barros, S. R. Musse. "Utilizando Técnicas de Interactive Storytelling para Geração Dinâmica de Enredos para Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

*  S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, Leandro M. Barros, L. Tonietto, T. Amaral Rolim, L. A. B. Felipe,
R. U. M. Melo. In Rio Oil & Gas Conference 2004, Rio de Janeiro, Brazil, 2004.

*  L. M. Barros, A. T. da Silva, S. R. Musse. "PetroSim: An Architecture to manage Virtual Crowds in Panic Siuations." 
In CASA 2004 - Computer Animation and Social Agents 2004 - Geneva, Switzerland. 2004.

*  A. Braun, B. E. Bodmann, S. R. Musse. "Crowd Simulation in Emergency Situations". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.

*  N. Courty, S. R. Musse. "FASTCROWD: Real-Time Simulation and Interaction with Large Crowds based on Graphics Hardware". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.


2003

*  M. B. Villamil and S. R. Musse. "A Model for Grouping Virtual Agents Applied in Simulation Games". In WJogos 2003, Workshop de Jogos 2003, Salvador, Bahia. Brazil, October 2003.

*  I. M. Rocha, V. Danckwardt and S. R. Musse. "Investigação Semântica em Ambientes Virtuais Geométricos e Interção com Agentes Autônomos Sintéticos". In Congresso do SIGraDI, Rosario, Argentina, November 2003 .

*  F. P. Marson, C; R. Jung and S. R. Musse. "Modelagem Procedural de Cidades Virtuais". In SVR 2003, Ribeirão Preto, Brazil, October 2003.

*  A. Braun, S. R. Musse, B. E. J. Bodmann and N. Lemke. "Self-organized Behavior of Crowds". In Workshop on Traffic and Glanular Flow 2003, Delft, Netherland, October, 2003.

*  M. B. Villamil, A. Braun and S. R. Musse. "A Rules-Based Model Used to Describe Group Dynamics for Games". In SIBGRAPI 2003, IEEE October, 2003, São Paulo, Brazil.

*  S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, L. M. Barros, L. Tonietto, M. H. Borba, T. A. Rolin, L. Felipe and R. Moura. "PetroSim – A Framework to Simulate Crowd Behaviors in Panic Situations". In MAS 2003 - The International Workshop on Modelling & Applied Simulation, October, 2003, Bergeggi - Italy.

*  M. B. Villamil, S. R. Musse and L. P. L. de Oliveira. "A  Model for Generating and Animating Groups of Virtual Agents". In IVA 2003 - Intelligent Virtual Agents, September 2003, Irsee, Germany.

*  A. Braun, S. R. Musse, L. P. L. de Oliveira and B. E. J. Bodmann. "Modeling Individual Behaviours in Crowd Simulation". In CASA 2003 - Computer Animation and Social Agents, pp. 143-148, May 2003, New Jersey, USA.

*  A. Braun, B. E. J. Bodmann, N. Lemke, S. R. Musse. "Comportamento Crítico Organizado em Simulações de Multidões". Poster  no XXVI Encontro Nacional de Física da Matéria Condensada, pp. 108, May 2003, Caxambu, MG, Brazil.


2002
 

*  F. W. Damasio, S. R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in SIBGRAPI 2002, pp. 437, IEEE October 2002, Fortaleza, Brazil.

*  F. F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual Environment and Camera Control in Behavioural Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002, Fortaleza, Brazil.

*  T. F. Evers and S. R. Musse. "Building Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical Finite State Machine". Computer Animation, Geneva, Switzerland. June 2002.

*  T. F. Evers and S. R. Musse. "Simulação de Multidões de Humanos Virtuais Baseada em Memórias Artificiais". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

*  M. B. Villamil, L. P. L. de Oliveira and S. R. Musse. "Simulação de Grupos de Humanos Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.


2000
 

*  S. R. Musse, F. S. Osório, F. Garat, M. Gomez, D. Thalmann. Interaction with virtual human crowds using artificial neural networks to recognize hands postures.  WRV – Workshop de Realidade Virtual, 2000, Gramado, RS, Brazil. pp.107-118.

*  D. Thalmann, S. R. Musse, M. Kallmann. Virtual Humans: From Individual to Social and Crowd Behaviors. International Workshop on Human Modeling and Animation, June 28--29, 2000, Seoul, Korea.

*  S. R. Musse, D.Thalmann. From One Virtual Actor to Virtual Crowds: Requirements and Constraints. Poster in Autonomous Agents´2000, pp. 52, Barcelona, Spain, June, 2000.


 

1999

 

*  S. R. Musse, M, Kallmann, D.Thalmann. Level of Autonomy for Virtual Human Agents . ECAL'99, pp. 345-350, Lausanne, Switzerland. Sept, 1999.

*  S. R. Musse, Fabien Garat, D.Thalmann. Guiding and Interacting with Virtual Crowds in Real-Time . Eurographics-CAS99, pp. 23-33, Milan, Italy. Sept, 1999.

*  D.Thalmann, S. R. Musse, M, Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, Proc. Digital. Media Futures, Bradford, UK. 1999.

*  Schweiss, E.; Musse, S. R.; Garat, F. and Thalmann, D. "An Architecture to Guide Crowds Based on Rule-Based Systems". Autonomous Agents'99. Seattle, Washington, May 1-5, 1999.


1998
 

*  S. R. Musse and D. Thalmann SIGGRAPH 98, Course notes 80. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". 1998.

*  Musse, S. R.; Babski, C.; Capin, T. and Thalmann, D. "Crowd Modelling in Collaborative Virtual Environments". VRST'98, pp. 115-123,  November, 1998. Taiwan.

*  Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "One Step towards Virtual human management for urban Environment Simulation." ECAI'98.  August, Brighton, England.


1997
 

*  Musse, S.R., Thalmann, D. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". Proceedings of Eurographics - CAS'97 - Workshop of Computer Animation and Simulation. Budapeste, Hungary, Sept, 1997.


1992-1994
 

*  Musse, Soraia R. & Laschuk, Anatolio. ARTIC - One System for Modeling and Animation of Articulated Bodies (in portuguese). In: XX Latin American Informatics Conference. Mexico - Mexico. September 1994.

*  Musse, Soraia R. & Laschuk, Anatolio. A Model for Animation and Control of Articulated Figures Using a Simplified Dynamics Approach. In: SIBGRAPI'94 - Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens. Curitiba, PR, Brazil, 1994.

*  Musse, Soraia R. & Laschuk, Anatolio. Modeling of Rigid Movements of the Articulated System (in portuguese). In: SIBGRAPI'93. Recife, PE, Brazil, 1993.

*  Musse, Soraia R.; Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - A Tool for Animation and Systems Integration (in portuguese). In: SIBGRAPI'92. Águas de Lindóia, SP, Brazil, 1992.

*  Musse, Soraia R. et al. The Making of ``C.G. com Filtro'' (in portuguese). In: I SECOMP - Primeira Semana da Computação. Porto Alegre, RS, Brazil, 1992.

*  Olabarriaga, S.; et al. Integrating Graphics Software - The Making of "MATE". In: XVIII Latin American Informatics Conference. Las Palmas, Gran Canaria, Spain. 1992.

 

Research Reports

*  Musse, S.R.; Thalmann, D. and Morphet, Jason. "Motion Control of Crowds". Project Report submitted as the final work of the deliverable 5.3 (WP 5) of eRENA Project (Document eRENA-EPFL-British Telecom), Lausanne, Switzerland, July, 1999.

*  Musse, S.R.; Thalmann, D. and Koch, Michael. "Motion Control of Crowds". Project Report submitted as the final work of the deliverable 5.3 of eRENA Project, Lausanne, Switzerland, 1999.

*  Musse, Soraia R. & Freitas, Carla Dal Sasso. One Study about Computer Animation of Articulated Rigid Objects (in portuguese). Research Project n. 275. CPGCC-UFRGS, Porto Alegre, RS, Brazil, 1992.

*  Musse, Soraia R,; Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - Animation System. (in portuguese) Research Project n.184. CPGCC-UFRGS, Porto Alegre, RS, Brazil, 1992.

*  Musse, Soraia R. & Wagner, Flavio. Assignment of Stimulus in the Simulation Subsystem of the AMPLO Environment. (in portuguese) Research Project n.183. CPGCC-UFRGS, Porto Alegre, RS, Brazil, 1992.

Thesis

*  Musse, Soraia R. "Human Crowd Modelling with Various Levels of Behaviour Control". PhD thesis, 2000.

*  Musse, Soraia.R.; "A System to measure time in different Levels-of-Detail". Project Report submitted as the final work of the postgraduate course on Virtual Reality", Lausanne, Switzerland, 1997.

*  Musse, Soraia R. "Modeling and Animation of Articulated Body based on Dynamics (in portuguese)". MSc. dissertation. 1995.

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