2007
Crowd
Simulation
Daniel Thalmann and Soraia Raupp Musse
Springer-Verlag
2006
Course Notes on Populating Virtual Environments
with Crowds
Eurographics (EG 2006)
Daniel Thalmann; Carol O´Sullivan; Pablo de Heras (Organizers)
September 2006
2005
Handbook of Virtual Humans (Chapter
of Groups and Crowd Simulation)
E-BOOK
Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
ISBN: 0-470-02316-3
John Willey
468 pages
http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470023171.html
2004
Handbook of Virtual Humans (Chapter of Groups and Crowd
Simulation)
Nadia Magnenat-Thalmann
(Editor), Daniel Thalmann (Editor)
ISBN: 0-470-02316-3
John Willey
468 pages
October 2004
Ambientes Virtuais Interativos e
Inteligentes: Fundamentos, Implementação e Aplicações Práticas
Fernando S. Osorio, S. R. Musse,
Cássia T. dos Santos, Farlei Heinen,
Adriana Braun e André T. da Silva
Anais do SBC 2004 - Volume 2 - XXIII JAI, pp.239-288 (Chapter 6).
2007
The Visual Computer – International
Journal of Computer Graphics, v.23, n9-11, Sept, 2007|
Special issue CGI’2007
2005
Revista
Scientia, 16(1), 2005, São Leopoldo, RS, Brazil
(Best papers of WJogos 2004/SBGames)
2004
Revista
Scientia, 15(2), 2004, São Leopoldo, RS, Brazil
(Best papers of WJogos 2004/SBGames)
2003
Revista Scientia, 14(1), 2003, São Leopoldo, RS,
(Best papers of I WTDCGPI/SIBGRAPI 2002)
2002
Revista
Scientia, 13(2), 2002, São Leopoldo, RS, Brazil
(Best papers of I WORKCOMP/UNIINFO/UNISINOS 2001)
XV Brazilian Symposium on Computer
Graphics and Image Processing, SIBGRAPI 2002. Fortaleza, Brazil, October 2002.
2010
JACQUES
JÚNIOR, Júlio. ; MUSSE, S. R., JUNG, Claudio Rosito. A Survey on Crowd Analysis
. Accepted for publication in IEEE Signal Processing Magazine
–in Special issue on “Video Analytics for Surveillance Theory and Practice”,
2010
RODRIGUES, R. ;
PARAVISI, M. ; BICHO, A. DE L. ; MAGALHÃES, Léo Pini
; JUNG, Claudio ; MUSSE, S. R. . An Interactive Model for Steering Behaviors of Groups of Characters.
Accepted for publication in Applied Artificial Intelligence,
2010.
BLUM, Cesar ; JACQUES JÚNIOR, Júlio ; CAVALHEIRO, Gerson Geraldo H
; JUNG, Claudio Rosito ; MUSSE, S. R. . An Improved Background Subtraction
Algorithm and Concurrent Implementations. Published in Parallel Processing
Letters, 2010.
MARSON, F.; MUSSE, S. R. Automatic Generation of Floor Plans Based on Squarified Treemaps Algorithm. Accepted
for publication in IJCGT – International Journal on Computers Games
Technology, 2010.
2009
QUEIROZ, Rossana ; COHEN, M. ; MUSSE,
S. R. . An Extensible
Framework for Interactive Facial Animation with Facial Expressions, Lip
Synchronization and Eye Behavior. Computers in Entertainment
: ACM Computers in Entertainment, 2009.
2008
L.
M. Barros, S. R. Musse. " Towards
Consistency in Interactive Storytelling: Tension Arcs and Dead Ends ". ACM Computers
in Entertainment. ISSN 1544-3574. Volume 6 , Issue 3 (October 2008), Article No.
43, Oct. 2008. DOI: 10.1145/1394021.1394036
R. Queiroz; L. M. Barros, S. R. Musse. “Providing Expressive Gaze to Virtual Animated
Characters in Interactive Applications.” ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 , Article No. 41, Oct. 2008. DOI: 10.1145/1394021.
C. R. Jung, L. Hennemann, S. R. Musse. "Event Detection Using Trajectory Clustering and 4D
Histograms". Special issue on Event
Analysis in Videos in IEEE Transactions on Circuits and Systems
for Video Technology. Publication Date: Nov. 2008, Volume:
18, Issue: 11, Pp. 1565-1575, ISSN: 1051-8215, DOI:
10.1109/TCSVT.2008.2005600
2007
L.
M. Barros, S. R. Musse. "Planning Algorithms for Interactive
Storytelling". ACM Computers in Entertainment. ISSN 1544-3574.
S. R. Musse,
C. R. Jung, Júlio Jacques Júnior
and Adriana Braun. "Using Computer Vision to Simulate the
Motion of Virtual Agents". Computer Animation and Virtual Worlds.
C.
R. Jung, Júlio Jacques Júnior, Adriana Braun, S. R. Musse. “Understanding People Motion in
Video Sequences Using Voronoi Diagrams”. Pattern Analysis &
Applications Journal.
M. Gehling, C. Hofsetz, S. R. Musse. “Normalpaint: An Interactive Tool for Painting Normal maps”. TVC – The Visual Computer.
2005
S. R. Musse, et al. "PetroSim - Um Sistema para
Simulação de Multidões em Situações de Emergência". Revista Petro & Química - Petróleo - Gás - Petroquímica -
Química. Nro 268, Janeiro de 2005, pp. 60-65.
2005
2004
L.
M. Barros, S. R. Musse, "Utilizando Técnicas de Interactive Storytelling para
Geração Dinâmica de Enredos para Jogos". Revista Scientia,
15(2), 2004, São Leopoldo, RS, Brazil . Pp. 132-139. 2004.
2003
A. Braun, S. R. Musse,
B. E. J. Bodmann. "Simulação de Evacuação
de Multidões". Revista Scientia,
14(1), 2003, São Leopoldo, RS, Brazil .
2002
L. M. Barros, T. F. Evers, S. R. Musse. "A
Framework to Investigate Behavioural Models". Journal
of WSCG. Plzen, Vol. 10, n.1, pp-40-47. February 2002.
2001
Pandzic, I.; Babski, C.; Çapin, T.; Lee, W.; Raupp Musse, S.; Magnenat-Thalmann, N.;
Mocozzet, L.; Thalmann, D. "Simulating Virtual Humans in
Networked Virtual Environments". In PRESENCE Journal: Teleoperators and Virtual Environment. V.10,
N.6, pp. 632-646, December, 2001.The MIT Press Journals.
Raupp Musse, S.
"Behavioural Animation of Virtual Human Actors". Revista
de Informática Teórico e Aplicada - RITA, Porto Alegre, v.8, pp 125-141, 2001.
Raupp Musse, S. and Thalmann, D. "A Hierarchical Model for Real Time Simulation of Virtual Human
Crowds". IEEE Transactions on Visualization and Computer Graphics, V. 7, N.2, pp. 152-164, April-June,
2001.
2000
Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "A Paradigm for Controlling
Virtual Humans in urban Environment Simulations". Applied
Artificial Intelligence Journal - Special Issue on Intelligent Virtual Environments.,
2000. pp. 69-91, V. 14, N. 1. January, 2000.
Thalmann, D.; Raupp Musse, S. and Kallmann, M.
"From Individual Human Agents to Crowds". In Informatik/Informatique - Revue des Organizations suisses
d´informatique. V.
1 Nro 1, February 2000.
1999
Normand, V., Babski,
C., Benford, S., Bullock, A., Carion,
S., Chrysanthou, Y., Farcet,
N., Frécon, E., Harvey, J., Kuijpers,
N., Magnenat-Thalmann, N., Raupp
Musse, S., Rodden, T.,
Slater, M., Smith, G., Steed, A., Thalmann, D.,
Tromp, J., Usoh, M., Van Liempd,
G., & Kladias, N. "The COVEN project:
exploring applicative, technical and usage dimensions of collaborative virtual
environments." PRESENCE Journal: Teleoperators
and Virtual Environment. V.8, N.2, pp. 218-236, April, 1999. The MIT Press Journals.
F.S. Osorio, S. R. Musse, S. T. Santos, F. Heinen.
A. Braun. A. T. da Silva. " Intelligent Virtual Reality Environment:
Principles, Implementation, Interaction, Examples and Practical
Applications". Tutorial in Virtual Concept
2005, Biarritz, France, 2005 (to appear).
D. Thalmann,
S. R. Musse, B. Ulicny, P.
H. Ciechomski. "Crowd Simulation". Tutorial
in CASA 2004 - Computer Animation and Social Agents 2004 -
F.S. Osorio, S. R. Musse, S. T. Santos, F. Heinen.
A. Braun. A. T. da Silva. "Ambientes Virtuais
Interativos e Inteligentes: Fundamentos, Implementação
e Aplicações Práticas". Tutorial in JAI - SBC 2004, Salvador, Bahia
2011
CASSOL, Vinícius. J. ; Marson,
F. P. ; Vendramini, M. ; Paravisi, M. ; Bicho, A.L. ;
Jung, C. R. ; Musse, S.R. . Simulation of Autonomous Agents
Using Terrain Reasoning. In: Computer Graphics and Imaging - CGIM 2011, 2011
,
Innsbruck. Proceedings of
CGIM 2011, 2011. p. 101-108.
2010
Julio. C. J. Júnior, Leandro Dihl,
Cláudio Jung, Marcelo Resende Thielo, Renato Keshet, Soraia Raupp Musse. Human
Upper Body Identification from Images. Accepted in ICIP 2010 – International Conference on Image Processing,
Rossana Queiroz,
Adriana Braun, Juliano Moreira, Marcelo Cohen,
Marcelo Thielo, Ramin Samadani, Soraia Musse. Reflecting User Faces in Avatars. Accepted
in IVA 2010 – Intelligent Virtual Agents,
Vinícius Cassol,
Marcelo Paravisi, Soraia Musse,
Fernando Marson, Mateus Vendramini,
Alessandro Bicho, Claudio Jung. Computing
Agents Motion using Terrain Reasoning. Accepted as Poster in IVA 2010 -
Intelligent Virtual Agents,
Rossana Queiroz,
Adriana Braun, Juliano Moreira, Marcelo Cohen, Julio.
C. J. Júnior,
Soraia Raupp Musse. Generating Facial Ground Truth with Synthetic Faces.
Accepted in SIBGRAPI 2010 –
Gramado, RS, Brazil.
Adriana Braun, Juliano
Moreira, Soraia Raupp Musse.
Eyes and Eyebrows Detection
for Performance Driven Animation. Accepted in SIBGRAPI 2010 – Gramado, RS,
2009
Rafael Rodrigues, Marcelo Paravisi,
Alessandro Bicho, Claudio Jung, Leo Pini Magalhaes, Soraia Musse. Tree Paths: A New Model for Steering
Behaviors. Published in IVA 2009 –
Intelligent Virtual Agents,
Julio.
C. J. Júnior, Adriana Braun, Juliano Lucas Moreira,
Amir Said, Soraia Raupp Musse.
A Template-matching Based
Method to Perform Iris Detection in Real-time Using Synthetic Templates.
Published in IEEE ISM 2009 - The IEEE International
Symposium on Multimedia (ISM2009),
Vinicius
Cassol, Fernando Marson,
Soraia R. Musse. “Procedural Generation of Hair“. Accepted in SBGames
2009.
H.
Braun, R. Queiroz, R. Hocevar, Juliano Moreira, Julio C. J Junior, S. R. Musse, R. Samadani. “VhCVE: A
Collaborative Virtual Environment Including Facial Animation and Computer
Vision“. Published in SBGames 2009.
2008
R. Queiroz,
M. Cohen, S. R. Musse. “A facial animation interactive framework with facial expressions, lip
synchronization and eye behavior.”. In SBGames 2008,
G. Pessin, F.
Santos Osório, S. R. Musse. “Simulação Virtual da
Evolução de Estratégias e do Controle Inteligente em Sistemas Multirobóticos”. In SVR 2008. João Pessoa,
Brazil, May 2008.
M. Paravisi, A. Werhli, J.C.J.Júnior, R. Rodrigues, A.
Bicho, C. Jung, S. R. Musse. Continuum Crowds with
Local Control. (CGI 2008) Computer
Graphics International 2008, Istambul, Turquia, June 2008.
2007
MUSSE, S. R., PARAVISI, M., RODRIGUES, R.,
JACQUES JÚNIOR, Júlio, JUNG, Claudio Rosito. Using Synthetic Ground Truth Data to
Evaluate Computer Vision Technologies In: IEEE International Workshop on PETS -
ICCV 2007, 2007, Rio de Janeiro. Proceedings of 10th IEEE International
Workshop on PETS - ICCV 2007. Reading UK: Print Room, 2007. v.1. p.25 – 32
BARROS,
Leandro Motta, MUSSE, S. R. Towards Consistency in Interactive
Storytelling: Tension Arcs and Dead Ends In: SBGames
2007, 2007, São Leopoldo. Proceedings of SBGames 2007. , 2007.
G. Pessin, S.
Ferreira, V. Nonnemmacher , F. Santos Osório, S. R. Musse.
“Simulação Virtual de Agentes Autônomos
para a Identificação e Controle de Incêndios em Reservas Naturais”. In
SVR 2007. Rio de Janeiro, Brazil, 2007.
QUEIROZ,
Rossana, BARROS, Leandro Motta, MUSSE, S. R.
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From
Artists Craft to a Behavioral Animation Model In:
Intelligent Virtual Agents, 2007, Paris. Booklet of IVA 2007. , 2007.
BARROS,
L. M., MUSSE, S. R. Riddles and Tension Arcs in Planning-Based Interactive
Storytelling In: Artificial Intelligence and
Interactive Entertainment (AIIDE 2007), 2007, Palo Alto. Proceedings of
Artificial Intelligence and Interactive Entertainment (AIIDE 2007). , 2007.
P. Lucena, R.
Queiroz, L. Barros, S. R. Musse, L. Velho, B. Feijó. “Automatically Generating Eye Motions in Virtual
Agents”. In SVR 2007.
Rio de Janeiro, Brazil, 2007.
N. Junior, T. Kehl,
F. Osorio, C. Jung, S. R. Musse.
“Animando Humanos Virtuais em Tempo-Real usando Visão Computacional e Redes
Neurais”. In SVR
2007. Rio de Janeiro, Brazil, 2007.
C. A. Cony, A. L. Bicho,
C. R. Jung, L. P. Magalhães, S. R. Musse. “A Perceptive Model for Virtual Agents in Crowds”.
In Computer Graphics International (CGI
2007).
2006
C. Cony, B. da Silva, C. Jung, S. R. Musse, "Simulação de Agentes com Capacidade Auditiva
em Situações de Emergência". In SBGAMES 2006. Recife, Brazil, 2007.
L. G da Silveira Júnior, S. R. Musse. "Real-time Generation of Populated Virtual Cities". In ACM
Symposium on Virtual Reality Software Technology (ACM VRST 2006). Limassol, Chipre, 2006.
G. G. H. Cavalheiro, S. R. Musse, C. Jung, O. Cordeiro, C. Silveira, Vigilância e
Segurança com Sistemas Computacionais de Alto Desempenho. In: Workshop Pargov SBAC/PAD, 2006, Ouro Preto. 18th International Symposium on Computer Architecture
and High Performance Computing, 2006. v. 1. p. 9-16.
J. J. Júnior, C. R. Jung. S. R. Musse. "A Background Subtraction Model Adapted to
Illumination Changes". In IEEE International Conference on Image
Processing (ICIP´06). Atlanta, 2006.
C. R. Jung, S. R. Musse, J. J. Júnior, and J. Soldera. "Detection of Unusual Motion Using Computer
Vision ". In Brazilian Symposium on Computer Graphics and Image
Processing (SIBGRAPI'06). Manaus, 2006.
S. R. Musse,
C. R. Jung, A. Braun and J. J. Júnior. "Simulating
the Motion of Virtual Agents Based on Examples". Short paper In ACM/EG
Symposium on Computer Animation (ACM/EG SCA 2006). Vienna, 2006.
Oliver Hagër,
S. R. Musse, "An Extendable Multiagent
Model for Behavioural Animation". In Computer Animation and Social Agents (CASA 2006).
Geneva, Switzerland, 2006.
2005
Rafael Torchelsen, S. R. Musse.
"Simulação em Tempo-Real de Nuvens Utilizando Billboards".
In Proceedings of WJogos 2005/SBGames 2005 - São Paulo, Brazil.
Otavio Cordeiro, Adriana Braun,
Cesar Silveira, Soraia Musse, Gerson Cavalheiro. "Concurrency on Social Forces
Simulation Used in Crowd Modelling". In
Proceedings of V-Crowds 2005. Lausanne, Switzerland.
André Tavares da Silva, Soraia Musse. "Somatotype based Automatic Generation of
Virtual Characters". In Proceedings of V-Crowds 2005.
Lausanne, Switzerland.
Daniel Paiva, André Tavares da
Silva, Renata Vieira, Soraia Musse. "Modelling
Gathering Events in Virtual Environments Using Ontologies".
In Proceedings of V-Crowds 2005. Lausanne, Switzerland.
A. Braun, B. J. Bodman, S. R. Musse. "Simulating Virtual Crowds in Emergency
Situations". In Proceedings of ACM VRST 2005 - ACM SYmposium on Virtual Reality Software and Technology -
Monterey, California, USA.
J. J. Júnior, C. R. Jung. S. R. Musse. " Background
Subtraction and Shadow Detection in Grayscale Video Sequences". In Proceedings of SIBGRAPI 2005
- Natal - RN - Brazil, 2005.
M. Villamil, L. P.
L. de Oliveira, S. R. Musse. "A Model for Generating Competitive Groups
Based on Virtual Agents Progression". In Proceedings of CASA 2005 -
Computer Animation and Social Agents 2005 - Hong Kong, China, 2005.
N. Courty, Nicolas ;
S. R. Musse, "Simulation of Large Crowds in
Emergency Situations Including Gaseous Phenomena" . In: IEEE CGI
2005 - Computer Graphics
International, 2005, Stony
Brook, 2005.
D. C. Paiva ; R. Vieira ; S. R. Musse
"Ontology-based Crowd Simulation for Normal Life Situations". In: IEEE
CGI 2005 - Computer Graphics International, 2005, Stony Brook. Proceedings
of Computer Graphics International, 2005.
L. M. Barros, S. R. Musse.
"Introducing Narrative Principles Into Planning-Based Interactive Storytelling" In: ACM
SIGCHI 2005 International Conference on Advances in Computer
Entertainment Tecnology ACE 2005, Valencia, Spain, 2005.
E. Schlemmet, S. Garrido, S. R. Musse.
“Mariá and ET: Evaluating Conversational
Agents”. In: World Conference on
Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005,
2005, Montreal - Canada. Proceedings of World Conference on Educational
Multimedia, Hypermedia and Telecommunications 2005. Chesapeake,
VA : P. Kommers & G.
Richards, 2005. v. 1. p.
792-799.
2004
M. H. Borba, F. M. Bicca,
S. R. Musse, T. Fagundes, E. Schlemmer,
A. Amorim. "Mariá, um agente comunicativo".
In SIGRADI 2004 - São Leopoldo, Brazil,
2004.
F. Mierlo, A. T. da
Silva, S. R. Musse. "Modelagem e Animação de
Grupos de Humanos Virtuais em Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.
L. M. Barros, S. R. Musse.
"Utilizando Técnicas de Interactive Storytelling
para Geração Dinâmica de Enredos para Jogos". In SBGAMES 2004 -
Curitiba, Brazil, 2004.
S. R. Musse, A. T.
da Silva, B. Roth, K. Hardt, Leandro M. Barros, L. Tonietto, T. Amaral Rolim, L. A. B. Felipe,
R. U. M. Melo. In Rio Oil & Gas Conference 2004, Rio de
Janeiro, Brazil, 2004.
L.
M. Barros, A. T. da Silva, S. R. Musse. "PetroSim:
An Architecture to manage Virtual Crowds in Panic Siuations."
In CASA 2004 - Computer Animation and Social Agents 2004 - Geneva, Switzerland. 2004.
A. Braun, B. E. Bodmann,
S. R. Musse. "Crowd Simulation in Emergency
Situations". Short Paper in ACM SCA 2004 - Symposium on Computer
Animation, 2004. Grenoble, France. 2004.
N. Courty,
S. R. Musse. "FASTCROWD: Real-Time Simulation
and Interaction with Large Crowds based on Graphics Hardware". Short Paper
in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble,
France. 2004.
2003
M. B. Villamil
and S. R. Musse. "A Model for Grouping Virtual
Agents Applied in Simulation Games". In WJogos 2003, Workshop de Jogos 2003, Salvador,
Bahia. Brazil, October
2003.
I. M. Rocha, V. Danckwardt
and S. R. Musse. "Investigação Semântica
em Ambientes Virtuais Geométricos e Interção com
Agentes Autônomos Sintéticos". In Congresso do SIGraDI, Rosario,
Argentina, November 2003 .
F. P. Marson,
C; R. Jung and S. R. Musse. "Modelagem Procedural de Cidades Virtuais". In SVR 2003,
Ribeirão Preto, Brazil, October
2003.
A. Braun, S. R. Musse, B. E. J. Bodmann and N. Lemke. "Self-organized Behavior of
Crowds". In Workshop on Traffic and Glanular
Flow 2003, Delft, Netherland, October, 2003.
M. B. Villamil,
A. Braun and S. R. Musse. "A Rules-Based Model
Used to Describe Group Dynamics for Games". In SIBGRAPI 2003, IEEE
October, 2003, São Paulo, Brazil.
S. R. Musse, A. T. da
Silva, B. Roth, K. Hardt, L. M. Barros, L. Tonietto, M. H. Borba, T. A. Rolin, L. Felipe and R. Moura. "PetroSim – A Framework to Simulate Crowd Behaviors in Panic
Situations". In MAS 2003 - The International Workshop on Modelling & Applied Simulation, October, 2003, Bergeggi - Italy.
M. B. Villamil, S.
R. Musse and L. P. L. de
Oliveira. "A Model for Generating and Animating Groups of Virtual
Agents". In IVA 2003 - Intelligent Virtual Agents, September 2003,
A. Braun, S. R. Musse, L. P. L. de Oliveira
and B. E. J. Bodmann. "Modeling Individual Behaviours in Crowd Simulation". In CASA 2003 -
Computer Animation and Social Agents, pp. 143-148, May 2003, New Jersey,
USA.
A. Braun, B. E. J. Bodmann, N. Lemke, S. R. Musse. "Comportamento
Crítico Organizado em Simulações de Multidões". Poster
no XXVI Encontro Nacional de Física da Matéria Condensada, pp. 108, May 2003, Caxambu, MG, Brazil.
2002
F. W. Damasio, S.
R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in
SIBGRAPI 2002, pp. 437, IEEE October 2002,
F. F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual
Environment and Camera Control in Behavioural
Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002,
T. F. Evers and S. R. Musse. "Building
Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical
T. F. Evers and S. R. Musse. "Simulação de Multidões de Humanos
Virtuais Baseada em Memórias Artificiais". Proceedings
of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.
M.
B. Villamil, L. P. L. de Oliveira and
S. R. Musse. "Simulação de Grupos de Humanos
Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO
2002. São Leopoldo, RS, Brazil.
2000
S.
R. Musse, F. S. Osório, F. Garat,
M. Gomez, D. Thalmann. Interaction with virtual human crowds using
artificial neural networks to recognize hands postures. WRV –
Workshop de Realidade Virtual, 2000, Gramado, RS, Brazil.
pp.107-118.
D. Thalmann, S. R. Musse,
M. Kallmann. Virtual Humans: From Individual to
Social and Crowd Behaviors. International Workshop on Human Modeling and
Animation, June 28--29, 2000, Seoul, Korea.
S. R. Musse, D.Thalmann.
From One Virtual Actor to Virtual Crowds: Requirements and Constraints. Poster
in Autonomous Agents´2000, pp. 52,
1999
S. R. Musse,
M, Kallmann, D.Thalmann.
Level of Autonomy for Virtual Human Agents . ECAL'99,
pp. 345-350, Lausanne, Switzerland. Sept,
1999.
S. R. Musse,
Fabien Garat, D.Thalmann.
Guiding and Interacting with Virtual Crowds in Real-Time .
Eurographics-CAS99, pp. 23-33, Milan, Italy. Sept,
1999.
D.Thalmann, S. R. Musse,
M, Kallmann, Virtual Humans' Behaviour:
Individuals, Groups, and Crowds, Proc. Digital. Media Futures,
Schweiss, E.; Musse, S. R.; Garat, F. and Thalmann, D.
"An Architecture to Guide Crowds Based on Rule-Based Systems". Autonomous
Agents'99.
1998
S. R. Musse and D. Thalmann
SIGGRAPH 98, Course notes 80. "A Model of Human Crowd Behavior:
Group Inter-Relationship and Collision Detection Analysis". 1998.
Musse, S. R.; Babski, C.; Capin, T. and Thalmann, D.
"Crowd Modelling in Collaborative Virtual
Environments". VRST'98, pp. 115-123, November, 1998.
Farenc, N., Raupp
Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D.
"One Step towards Virtual human management for urban Environment
Simulation." ECAI'98. August, Brighton,
England.
1997
Musse, S.R., Thalmann,
D. "A Model of Human Crowd Behavior: Group
Inter-Relationship and Collision Detection Analysis". Proceedings of Eurographics - CAS'97 - Workshop of Computer Animation and
Simulation. Budapeste, Hungary, Sept, 1997.
1992-1994
Musse, Soraia R. & Laschuk,
Anatolio. ARTIC - One System for Modeling and Animation of Articulated Bodies (in portuguese). In: XX Latin American Informatics Conference. Mexico - Mexico. September 1994.
Musse, Soraia R. & Laschuk,
Anatolio. A Model for Animation and Control of Articulated Figures Using a
Simplified Dynamics Approach. In: SIBGRAPI'94 - Simpósio Brasileiro
de Computação Gráfica e Processamento de Imagens. Curitiba, PR, Brazil, 1994.
Musse, Soraia R. & Laschuk,
Anatolio. Modeling of Rigid Movements of the Articulated System (in portuguese). In:
SIBGRAPI'93. Recife, PE, Brazil, 1993.
Musse, Soraia R.; Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - A Tool for Animation and Systems
Integration (in portuguese).
In: SIBGRAPI'92. Águas de Lindóia, SP, Brazil,
1992.
Musse, Soraia R. et al. The Making of ``C.G. com Filtro'' (in portuguese).
In: I SECOMP - Primeira Semana da Computação. Porto Alegre, RS, Brazil, 1992.
Olabarriaga, S.; et al. Integrating Graphics
Software - The Making of "MATE". In: XVIII Latin American
Informatics Conference. Las Palmas, Gran Canaria,
Spain. 1992.
Musse, S.R.; Thalmann, D.
and Morphet, Jason. "Motion Control of
Crowds". Project Report submitted as the final work of the deliverable
5.3 (WP 5) of eRENA Project (Document eRENA-EPFL-British Telecom), Lausanne, Switzerland,
July, 1999.
Musse, S.R.; Thalmann, D.
and Koch, Michael. "Motion Control of Crowds". Project Report
submitted as the final work of the deliverable 5.3 of eRENA
Project, Lausanne, Switzerland, 1999.
Musse, Soraia R. & Freitas, Carla Dal Sasso. One Study about Computer Animation
of Articulated Rigid Objects (in portuguese).
Research Project n. 275.
CPGCC-UFRGS, Porto Alegre, RS, Brazil, 1992.
Musse, Soraia R,;
Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - Animation System. (in portuguese) Research Project n.184. CPGCC-UFRGS,
Porto Alegre, RS, Brazil, 1992.
Musse, Soraia
R. & Wagner, Flavio. Assignment of Stimulus in
the Simulation Subsystem of the AMPLO Environment. (in portuguese) Research
Project n.183. CPGCC-UFRGS, Porto Alegre, RS, Brazil,
1992.
Musse, Soraia
R. "Human Crowd Modelling with Various Levels of
Behaviour Control". PhD thesis, 2000.
Musse, Soraia.R.; "A System to measure time in different
Levels-of-Detail". Project Report submitted as the final work of the
postgraduate course on Virtual Reality", Lausanne, Switzerland, 1997.
Musse, Soraia
R. "Modeling and Animation of Articulated Body based on Dynamics (in portuguese)". MSc. dissertation. 1995.