BÁSICA
1.
FOLEY, J. et al. Computer graphics : principles and practice. 2. ed.
Reading, MA: Addison-Wesley, 1997. 1175 p. il. (The Systems Programming
Series) (006.6 C738ca).
2.
GLASSNER, Andrew S. Principles of digital image synthesis. San
Francisco, CA : Morgan Kaufmann, 1995. (006.6 G549p)
3.
Mortenson, Michael E. Computer graphics handbook : geometry and
mathematics. New York, NY: Industrial Press, 1990. 259 p.
COMPLEMENTAR
1. COHEN, Marcelo; MANSSOUR, Isabel. OpenGL - Uma Abordagem Prática e
Objetiva. São Paulo: Novatec, 2006. 486 p.
2. GONZALEZ, Rafael; Woods, Richard. Processamento Digital de Imagens.. 3. ed. Longman do Brasil, 2010. 624p.
http://primo-pmtna01.hosted.exlibrisgroup.com/PUC01:PUC01:sfx3710000001305486
3. MARQUES FILHO, Ogê; VIEIRA NETO, Hugo. Processamento Digital de Imagens, Rio de Janeiro: Brasport, 1999. ISBN 8574520098
http://www.ogemarques.com/wp-content/uploads/2014/11/pdi99.pdf
3. Mortenson,
Michael. Mathematics for Computer Graphics Applications. 2nd Revised
ed. Edition. New York, NY: Industrial Press, 1999. 416 p.
4. PARENT, Rick. Computer animation : algorithms and techniques. 2nd ed. Burlington, MA: Morgan Kauffman, 2008. 593 p.
5. JUNE, Fore. An introduction to 3D computer graphics, stereoscopic image, and animation in OpenGL and C/C++. 2ed., 2012.