Next: 6.21.1 Filtered Noise Functions
Up: 6. Texture Mapping
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Procedurally generated textures are a diverse topic; we concentrate on
those based on filtered noise functions . They are
commonly used to simulate effects from phenomena such as fire, smoke,
clouds, and marble formation.
These textures are described in detail in [25],
which provides the basis for much of this section.
David Blythe
1999-08-06