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Next: 4.8.5 Highlighting Up: 4.8 Picking and Highlighting Previous: 4.8.3 Proxy Geometry

4.8.4 Other Methods

For many applications it may prove advantageous to not use the OpenGL pipeline at all to implement picking. For example, an application may choose to organize its geometric data spatially and use a hierarchy of bounding volumes to efficiently prune portions of the scene without testing each individual object [83,93].



David Blythe
1999-08-06