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Up: 18.5 Rendering Geometry Efficiently
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The optimum size of polygons depends on the other operations going on in the
pipeline:
- If the polygons are too large for the fill-rate to keep up with the rest
of the pipeline, the application is fill-rate limited. Smaller polygons
balance the pipeline and increase the polygon rate, allowing finer looking
details and better lighting without changing the overall time to draw the
object.
- If the polygons are too small for the rest of the pipeline to keep up
with filling, then the application is transform limited. Larger and fewer
polygons, or fewer vertices, balance the pipeline and increase the fill rate
allowing the object to be drawn faster.
David Blythe
1999-08-06