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18.4.2.1 Avoid Unnecessary Per-Fragment
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18.4 Tuning the Raster
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18.4.1 Using Backface/Frontface Removal
18.4.2 Minimizing Per-Pixel Calculations
Another way to improve fill-limited drawing is to reduce the work required to render fragments.
18.4.2.1 Avoid Unnecessary Per-Fragment Operations
18.4.2.2 Use Simple Fill Algorithms for Large Polygons
18.4.2.3 Use the Depth Buffer Efficiently
David Blythe
1999-08-06