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18.3.1 Use Expensive Modes
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18. Tuning Your OpenGL
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18.2.3 Per-Platform Tuning
18.3 Tuning the Geometry Subsystem
18.3.1 Use Expensive Modes Efficiently
18.3.2 Optimizing Transformations
18.3.3 Optimizing Lighting Performance
18.3.4 Advanced Geometry-Limited Tuning Techniques
David Blythe
1999-08-06