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18.2.1 Optimize Cache and
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18. Tuning Your OpenGL
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18.1.3 Measuring Depth Complexity
18.2 Optimizing Your Application Code
18.2.1 Optimize Cache and Memory Usage
18.2.1.1 Minimizing Cache Misses
18.2.2 Store Data in a Format That is Efficient for Rendering
18.2.2.1 Minimizing State Changes
18.2.3 Per-Platform Tuning
David Blythe
1999-08-06