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1. Introduction
Up:
Advanced Graphics Programming Techniques
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List of Figures
List of Tables
1 OpenGL Internal Texture Formats
glAccum()
Operations
3 Stencil Buffer Comparisons
4 Stencil Buffer Operations
5 Stencil Bits Supported by Selected OpenGL Implementations
6 Sample Jittering Values
7 Parameters for Common Materials
8 Factors Influencing Performance
David Blythe
1999-08-06