Fundamentos de Computação Gráfica
Bibliografia

Prof. Márcio Sarroglia Pinho

BÁSICA
1.    FOLEY, J. et al. Computer graphics : principles and practice. 2. ed. Reading, MA: Addison-Wesley, 1997. 1175 p. il. (The Systems Programming Series) (006.6 C738ca).

2.    GLASSNER, Andrew S. Principles of digital image synthesis. San Francisco, CA : Morgan Kaufmann, 1995. (006.6 G549p)

3.    Mortenson, Michael E. Computer graphics handbook : geometry and mathematics. New York, NY: Industrial Press, 1990. 259 p.


COMPLEMENTAR
1.   COHEN, Marcelo; MANSSOUR, Isabel. OpenGL - Uma Abordagem Prática e
Objetiva. São Paulo: Novatec, 2006. 486 p.

2.   GONZALEZ, Rafael; Woods, Richard. Processamento Digital de Imagens.. 3. ed. Longman do Brasil, 2010. 624p.
       http://primo-pmtna01.hosted.exlibrisgroup.com/PUC01:PUC01:sfx3710000001305486

3. MARQUES FILHO, Ogê; VIEIRA NETO, Hugo. Processamento Digital de Imagens, Rio de Janeiro: Brasport, 1999. ISBN 8574520098
    http://www.ogemarques.com/wp-content/uploads/2014/11/pdi99.pdf

3.   Mortenson, Michael. Mathematics for Computer Graphics Applications. 2nd Revised ed. Edition. New York, NY: Industrial Press, 1999. 416 p.

4.  PARENT, Rick. Computer animation : algorithms and techniques. 2nd ed. Burlington, MA: Morgan Kauffman, 2008. 593 p.

5.  JUNE, Fore. An introduction to 3D computer graphics, stereoscopic image, and animation in OpenGL and C/C++. 2ed., 2012.